Thursday, November 10, 2011

GHC Visitors

Hello Grace Hopper attendees!

Thanks for visiting! It was great to meet you all at the poster session. Thanks so much for your interest.

If you have any questions, please feel free to post a comment, or email us at javagonegreen [at] gmail [dot] com.

The poster should be up in a few days, as well. Again, the materials will not be published yet, but once we're ready, we'll post them here as well as other venues.

Thanks!

-Valerie

Tuesday, March 1, 2011

Meeting Minutes 3-1-2011

HSA Daily Objectives

Day One -
• API
• Graphical interface
• Textual Interface
• Objects/class


Day Two - Sudoku
• Arithmetic operations
• Arithmetic operators
• Data Types
• Boolean Operators


Day Three – Portals
• Control
o If-else
o For loops
o While?
o For each?
o Inline condition
o Switch case


Day four – “Minesweeper”
• Data Structures
• Arrays
• 2-d arrays


Day five - Asteroids
• Creative
• Inheritance
• Objects/Classes
• Polymorphism?
• Encapsulation?


***Each day should have a summary that can be used the next day for an overview***

3 – 1 hr session for each
Show completed game first then show what they need to implement
Presentation – pre and post questions
Develop projects to take home
Paper (sigcse and iticse) results
Grace hopper – poster with introducing concept or idea (overview and related work)
Tapia – talk about objectives, but not implementations

Friday, February 11, 2011

2-11-11

Meeting with Ryan, the artist.
Gave ideas for sprites.. green alien, multi-cultural/gender companion
Plan to have portals, space ship parts, asteroids.
Plan to have all the images cohesive as well as the text.
Gave first day's game to be artfully modified.
Discussed the other four games as well.

2-8-11 Meeting Minutes


· Overview of Lecture
· Review of Previous Day (optional)
· Introduction of topic
o Real world example (situation)
o Relate to concept (Maybe switch with above)
-------------------------Repeat concepts as necessary--------------------------------------------
· Define and explain one concept
· Give different real world example
o Discussion: Have students relate to concept
· (Every couple of concepts) Hands on exercise implementing a stage of the game
------------------------------------------------------------------------------------------------------------
· Review of Lecture (could be used for Previous Day)


Notes:
For loop might be hard to implement in game because of act() method – might use for loop as an initial implementation of an idea, then show a ‘better’ way to implement idea

In files, have constructors then act() method first, then put methods you will be using in examples

Each day talk objects, or begin with objects as the first lesson.


Next week: code review – report (day and list faults and questions) Goal: give hard copy of code and do demo

Day 1 – Introduce Greenfoot, use graphical interface, talk about object/class and inheritance and API
Day 2 – Arithmetic
Day 3 – Control
Day 4 – Data Structures
Day 5 – Creative

Meeting Minutes 2/1/2011

Meeting time will be moved to Tuesday at 12:00 noon (check with Dr. Doerschuk)

Code Review

General Lecture presentations

End Report

  • Results of academy
  • Teaching materials

Show JavaGoneGreen materials at summer teachers’ workshop

Conferences

  • Grace Hopper (check deadline, write paper instead of poster)(Portland, Oregon)
March 15, 2011, Poster only
  • FIE (October)(Rapids City, South Dakota)
  • Tapia(April 3-5)(San Francisco, CA)

Monday, November 1, 2010

Meeting Minutes 10-26-10

Attended: Dr. Doerschuk, Daniel, and Valerie (taking minutes)
  • We looked at the abstract for a paper we plan to submit to FIE
  • Talked about our game idea and how we plan to make it cooperative (or at least have the option to)
    • Stranded alien needs help, asks 'heroine/hero' for help
    • Both travel to different worlds/rooms from hub to find pieces or clues to get ship working
  • We can have independent stories on each day
  • Should we develop graphic only and code only materials?
    • Maybe graphic focused and code focused materials
  • Logo!

Thursday, October 21, 2010

Meeting Minutes: October 18, 2010

Lesson Plan development:
* Consider adding "user input" to lesson plan topics
* Each lesson should last about 1 to 2 hour
* Break down the work between the three of us; papers, design, and implementation.

Upcoming events:
* FIE (get a draft of a lit review ready send to Dr. Liu asap)
* Sigsce (still under consideration)
* Tapia
* Grace Hopper